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Date: Wednesday, May 25, 2011 - 16:19
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I've had a few people ask me how I implemented online leaderboards in the HTML5 games I have created so far. My ultimate plan is to have user accounts on Ascended Arcade that store leaderboards and persistant user information such as savegames and statistics server-side but until then, I was able to quickly implement Playtomic's HTML5 API for online leaderboards and usage tracking. In Javascript, a username variable exists which is sent to Playtomic's server along with a score object in a score submission.

Date: Monday, May 23, 2011 - 11:13
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Being able to use HTML5's .filltext() and .stroketext() methods and not having to rely on rasterized text images inside a canvas is great, but it is easy to feel stuck with only being able to use the typical Arial or Times New Roman fonts that come loaded up with any browser. Without the ability to simply rely that your users will have the same fonts loaded that you do, you can have your site reference a font from Google's growing directory of web fonts so that all users will view the same font!

Date: Sunday, May 22, 2011 - 11:51
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Well I think wArp is complete enough to get the initial version online! I've been working on this game a little while now and will be looking to get some feedback to see how much more time to put into it. I wanted to make a platformer that had high speed play kind of like Sonic The Hedgehog where if you do the right thing, you can fly through large sections of the level quickly. Once you play this game, you will see how influential the game portal is to the game mechanics.

Date: Monday, May 16, 2011 - 10:53
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My games now have a new place to stay! Ascended Arcade is up in a barebones sort of way. The games aren't online yet but the backbone of the new site is. Things are quite boring now but there is more to come! Back to work...

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