I finally decided that Mutant Zombie Monsters at 320 x 240 pixels is just too small, so instead of redoing the artwork and sprites which would take a very long time, I implemented hqx upscaling to the game. This upscaling method has been used on some other ImpactJS games instead of neighest neighbor upscaling because things tend to come out smoother and not as "boxy". hqx was originally developed for the ZNES emulator in C but is now ported to JS.
Blog: May 2011
Being able to use HTML5's .filltext() and .stroketext() methods and not having to rely on rasterized text images inside a canvas is great, but it is easy to feel stuck with only being able to use the typical Arial or Times New Roman fonts that come loaded up with any browser. Without the ability to simply rely that your users will have the same fonts loaded that you do, you can have your site reference a font from Google's growing directory of web fonts so that all users will view the same font!
Well I think wArp is complete enough to get the initial version online! I've been working on this game a little while now and will be looking to get some feedback to see how much more time to put into it. I wanted to make a platformer that had high speed play kind of like Sonic The Hedgehog where if you do the right thing, you can fly through large sections of the level quickly. Once you play this game, you will see how influential the game portal is to the game mechanics.
My games now have a new place to stay! Ascended Arcade is up in a barebones sort of way. The games aren't online yet but the backbone of the new site is. Things are quite boring now but there is more to come! Back to work...