Blog: 2011

Date: Thursday, October 13, 2011 - 18:19
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Good News! Bionic Battle Browser Bots is a featured game once again on Google's Chrome Webstore. Along with more players comes more feedback and large numbers of users are reporting that the game can drop to unplayable framerates of 2 fps or so and the background tiles appear with blurred borders. I have traced this to the HTML5 shadowblur properties of the shadow API. This cool feature helps different html5 elements in the game look nicer with blurred shadows and not much extra graphic or coding work, BUT....

Date: Friday, June 10, 2011 - 19:43
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The results of the Beauty of the Web HTML5 Contest are in! Bionic Battle Browser Bots received an honorable mention award! Considering some of the competition and quality of other submissions, I am glad with that result. I was notified by Microsoft that my prize will be a 250 Gb Xbox 360 and a Kinect, very cool!

Date: Saturday, June 4, 2011 - 16:14
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As HTML5 games get more popular, various sites have popped up to provide collections of HTML5 games or media-rich canvas demos. Some of these sites may pick your game up on their own or you will want to submit your game if you can. They also may contain user reviews and voting, which will help you improve your game. Each site will send a bit of traffic to your game and help increase the amount of people that play it. I will try to keep a collection of sites that will spread the word about your game here:

Date: Tuesday, May 31, 2011 - 19:48
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I finally decided that Mutant Zombie Monsters at 320 x 240 pixels is just too small, so instead of redoing the artwork and sprites which would take a very long time, I implemented hqx upscaling to the game. This upscaling method has been used on some other ImpactJS games instead of neighest neighbor upscaling because things tend to come out smoother and not as "boxy". hqx was originally developed for the ZNES emulator in C but is now ported to JS.

Date: Wednesday, May 25, 2011 - 16:19
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I've had a few people ask me how I implemented online leaderboards in the HTML5 games I have created so far. My ultimate plan is to have user accounts on Ascended Arcade that store leaderboards and persistant user information such as savegames and statistics server-side but until then, I was able to quickly implement Playtomic's HTML5 API for online leaderboards and usage tracking. In Javascript, a username variable exists which is sent to Playtomic's server along with a score object in a score submission.

Date: Monday, May 23, 2011 - 11:13
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Being able to use HTML5's .filltext() and .stroketext() methods and not having to rely on rasterized text images inside a canvas is great, but it is easy to feel stuck with only being able to use the typical Arial or Times New Roman fonts that come loaded up with any browser. Without the ability to simply rely that your users will have the same fonts loaded that you do, you can have your site reference a font from Google's growing directory of web fonts so that all users will view the same font!

Date: Sunday, May 22, 2011 - 11:51
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Well I think wArp is complete enough to get the initial version online! I've been working on this game a little while now and will be looking to get some feedback to see how much more time to put into it. I wanted to make a platformer that had high speed play kind of like Sonic The Hedgehog where if you do the right thing, you can fly through large sections of the level quickly. Once you play this game, you will see how influential the game portal is to the game mechanics.

Date: Monday, May 16, 2011 - 10:53
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My games now have a new place to stay! Ascended Arcade is up in a barebones sort of way. The games aren't online yet but the backbone of the new site is. Things are quite boring now but there is more to come! Back to work...