Easily Deploy Your HTML5 Game to Android's Play Store Using CocoonJS

A couple years ago, I began writing HTML5 applications and games for fun. HTML5 was hailed as the standard that would unify all mobile devices and marketplaces. No more dealing with multiple device SDK's, multiple device resolutions, or performance among different devices. Using Javascript and the HTML5 canvas, any device 'should' be able to play your game just fine. I had some fun making games as more and more browsers began to support HTML5 and were able to render the canvas faster and faster.